I worked as a 3D Character/Asset Artist across all 4 classes of RIGS along with some other talented artists.
 

RIGS Art Team:
 

Chris Ridell (Team Lead, Shader design, Texturing pipeline, LOD and GPU optimisations, Outsource Management)
Kieran McKay (Rig/Accessories Modelling, Texturing, Cleanup)
Matthew Tracey (Rig Modelling, Texturing, Cleanup, Misc Props)
David Hilborn (Weapon Modelling, Texturing and Cleanup)
Marie Börgesson (Pilot models and textures)
Frederic Leullier (Modelling, Texturing, Cleanup)
Pawel Widelski (Rig/Weapon Modelling, Texturing, Cleanup)
Darek Zabrocki (Marketing, Concepts, Designs)
Geoffrey Ernault (Marketing, Concepts, Designs)
Kjetil Nystuen (Marketing, Armour designs, Rendering)
Mitch Phillips (Concept, Marketing)

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